Janet Olney, Hoffberger School of Painting, 14
Janet Olney, Hoffberger School of Painting, 14
The advantage of using vinyl would be to scale the gestures larger and further translate them with digital media. The initial gesture drawing would be “live” traced into to a vector file, which can then be scaled, distorted and cut in vinyl the same way that vinyl lettering is created. I would utilize the positive shape of the cut gesture to mask areas. It could then be removed to reveal previous layers or permanently embedded in the paint. The negative shape or surrounding vinyl can be used as a stencil to create larger shapes. I am interested in the intertwining of the flat, graphic shapes created by the vinyl with my freehand marks.
Adam Fainbarg, Post Baccalaureate Fine Art, '14
Last year, I visited Warsaw during winter and saw how the city is in the midst of exciting cultural developments. Although the Museum of the History of Polish Jews had yet to open, I was fortunately able to view the newly opened Gallery of 20th and 21st Century Art at the National Museum. What a find! I was floored by the collection of 20th century abstract, avant-garde, and expressionist paintings, as if I had stumbled upon a long, lost chamber of modern masters. I wish to study the collection and archives of the National Museum in Warsaw to further expand my education of modern and contemporary art history. This gallery is significant as it is one of the few museum collections in Poland that is not fragmentary but truly comprehensive in scope. A Research Development Grant would allow me to further my education upon completion of my Certificate program. Furthermore, I hope to gain artistic inspiration that will inform my studio practice as an abstract painter. The National Museum has provided me a letter of invitation to research their collection and the grant will serve as an important introduction to Polish Art and help me become more familiar with this historically overlooked canon.
Rachel Guardiola & L.E. Doughtie, Mount Royal School of Art, '15
After realizing the inherent conversation between our studio practices, we propose a collaborative project to research geological formations as subject matter in our studio practices. The Cumberland Gap Caverns in Ewing, Virginia is site to a stretch of three million year old caves that are still under a state of physical transformation. Located with in the larger Cumberland Gap National Historical Park, the larger reserve spans parts of Virginia, Tennessee, and Kentucky. The Gap Caverns ancient layers consist of compacted equatorial sea deposits that took form when the Atlantic Oceanic and America Plates collided and created the Appalachian Mountain chain. Limestone dissolved in seeping water drips through the cavern walls, allowing calcite and other minerals to precipitate with in the closed underground spaces. The cave interior exhibits stalagmites that rise from the floor and stalactites that stretch from the ceiling until they meet to form geological pillars. With this grant, we propose to travel to the Cumberland Gap Caverns to compose a site specific collaborative project inspired by the environmental spaces.
Suzanne Kopf, Studio Art, MFA (MFAST) '16
I am interested in how this shift in ideology and the duality of the beautiful and the banal has manifested itself within the physical landscape of this country. My current body of work, Dream House, deals with the planning
of the Levitt brothers, real-estate developers who between 1947 the early 1970s built more than 140,000 houses, mostly in the continental United States and then later in South America and Europe. At the height of construction, the Levitt brothers built a house every sixteen minutes. These track-housing suburbs were the first affordable middle class housing option for many American GIs returning from WWII.
Marian Ochoa, Photographic and Electronic Media, MFA , '13
Jackie Littman, Graphic Design, MFA
Designers have only scratched the surface of the idea of “edutainment” in mobile application design. My app seeks to engage young readers in educational content through entertaining, well-designed and purposeful interactivity, while still encouraging a love of reading that is missing from so many digital children’s games. I attended the Adobe DPS Summit in New York this spring and met representatives from Adobe who are excited to see how students and artists can push the boundaries of their soﬅware. Adobe DPS is commonly used to generate digital magazines for marketing and brand engagement purposes; I plan to extend the default capabilities of the soﬅware by implementing hand-crafted code to author a highly interactive digital storybook. This project is very important to me as it allows me the time and support I need to self-publish my first completely original app. I see this project as a jumping-off point for future entrepreneurial endeavors in app design and children’s products, and hope that this will be my first in a series of digital storybooks. Awarded $500: Summer 2013
Featured Proposals and Summary Reports
Graduate Research Development Grants are accepted three times a year: with deadlines in October, February and July. All current graduate students are eligible to apply. Click here for current deadlines and information.